This project was for a course covering team studio work. We spent the first week brainstorming the type of game we wanted to make. The second week, the whole team worked to put together the GDD. I met with the other level designer, where we discussed ideas and layouts based on the mechanics being implemented, and the feeling we were going for. At this point, I modeled and textured the ending alley.
For the third week, I modeled the first level, and part of the second, with some missing textures. For the fourth week, of which we had realistically half, I worked with the other designer to test and implement the game mechanics. I also imported in the models from the other 3D modeler (who did excellent work). I finished the second level. I helped apply the other resources in Unity, structured parts of the third level, and published the desktop version of the game on itch.io.